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Players Handbook

From Tides of Amoraithe

Below are house rules designed for player characters in my Amoraithe campaigns.

The following sourcebooks are allowed.

  • Player's Handbook (2024 edition)

Currently working to integrate the new 5th edition rulebook.

Ability Score Generation Methods

You must generate six scores, one for each ability (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma).

  • Standard Array: Use the following scores: 15, 14, 13, 12, 10, 8.
  • Point Cost (Point Buy): You have 27 points to spend on scores. All scores start at 8 (0 points).
    • Cost Table: 8 (0 pts), 9 (1 pt), 10 (2 pts), 11 (3 pts), 12 (4 pts), 13 (5 pts), 14 (7 pts), 15 (9 pts).
    • Note: You cannot buy a score lower than 8 or higher than 15 before background bonuses.

Classes

Below is a list of homebrew rules by character class (if applicable).

Barbarian

Nothing changed from the PHB.

Bard

Nothing changed from the PHB.

Cleric

Nothing changed from the PHB.

Druid

Nothing changed from the PHB.

Fighter

Nothing changed from the PHB.

Monk

Nothing changed from the PHB.

Paladin

Nothing changed from the PHB.

Ranger

Nothing changed from the PHB.

Rogue

Nothing changed from the PHB.

Sorcerer

Nothing changed from the PHB.

Warlock

Nothing changed from the PHB.

Wizard

Nothing changed from the PHB.

Species

Below is a list of homebrew rules by character species (if applicable).

Dragonborn

Dragonborn are similar to those described in the PHB.

Most Athelonesian dragonborn hail from the Herrenhorn Principalities. Their ancestors arrived as conquerors from Orgoth, a distant continent from across the Ioneisean Sea.

Dwarves

Dwarves are similar to those described in the PHB.

Athelonesian dwarves began as two lineages: Mountain and Hill dwarves. The inhuman experiments of the illithids created a third lineage, the Duergar.

Once, the dwarves maintained a vast empire that dominated the Underdark. Unfortunately, after generations of genocidal warfare with the orcs, the empire had been significantly weakened. A smaller isolated segment was especially vulnerable to conquest and enslavement by the Ascendancy. Finally, a succession crisis "finished" the empire, dividing it into two confederations: the Adamantine Throne, led by the city of Citadel Abennathor, and the Fellsworn League, led by Citadel Fellstone. The Adamantine Throne is good-aligned and traditionalist, harkening to the days of the Old Empire. The Fellsworn League is evil-aligned and xenophobic, even for dwarves. In addition to this, they are aggressive slavers motivated only by wealth and conquest.

Many dwarves worship Amarras the Forger, but the Duergar have turned away from him, worshipping Arghris the Flamebearer.

Elves

Elves are similar to those described in the PHB.

Athelonesian elves are refugees, captured and enslaved from an alternate prime material world, possibly the Feywild, by the Ioneisean Empire. During this period of enslavement, they lost much of their unique identity. With the empire's fall, many formerly enslaved humans and elves pooled their resources, often building joint communities. Specific cultural differences have created a level of distance between them over time, and a certain level of xenophobia exists among the elves; many live in small "Chinatown" communities within predominantly human settlements, where they're often looked at with a certain awe and fascination but are primarily, but not always, left alone.

Separated from the Seldarine, many elves feel their gods have forsaken them. Yet, these circumstances haven't entirely discouraged the people from practicing alternative means of worship. A majority practice a form of ancestor worship mainly focused on the elven leaders who freed them from bondage, such as Silua.

Humans

Humans are similar to those described in the PHB. The only difference is that Athelonesian humans come from one of three ethnic groups, the Dorenti, and the Velas.